Meta has reaffirmed its commitment to OpenXR as the standard for cross-platform XR development, emphasizing its continued investment in expanding the technology and supporting developers. With the upcoming v74 SDK, OpenXR will become the recommended development path for major game engines, including Unity, Unreal, and Godot.

For Unity, the OpenXR Meta package has reached feature and performance parity with the Oculus XR plugin, enabling seamless migration. Unreal developers can build for XR using OpenXR or Meta’s GitHub fork of Unreal for Horizon OS-specific features. Godot developers can use direct OpenXR integration with additional features accessible through the Godot OpenXR Vendors plugin.

Since 2019, Meta has ensured OpenXR compliance across its platforms and contributed to 67% of Khronos and cross-vendor extensions, further solidifying OpenXR as a cross-device standard. Meta’s innovations, such as SpaceWarp and foveation, have been adopted by other XR vendors, enhancing interoperability.

Meta remains committed to OpenXR and encourages developers to stay informed through social media and newsletters.